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Star wars addon eventscripts
Star wars addon eventscripts







  1. Star wars addon eventscripts Patch#
  2. Star wars addon eventscripts upgrade#
  3. Star wars addon eventscripts code#
  4. Star wars addon eventscripts series#

Thriumph's Josh AoW had this to say recently: We are looking into the issue. Triumph Studios, while not directly involved, has been made aware of this fact and are looking into it.

Star wars addon eventscripts Patch#

It seems as though the distribution there does not match that of the official US/EU release and the patch to 1.10 does not work properly. We've recently heard a rash of complaints about the Asian release of AoW2 distributed by New Era Interactive, specifically in Singapore and Thailand, but presumably in other countries of the region as well.

Star wars addon eventscripts code#

If there is an expansion, the code base would be so different by the time it came out, that it is unlikely to be feasible to graft chunks of the new code back into the old. Major AI additions are unlikely to occur in a patch, simply because there do not exist the resources to properly test them. That's the serious answer to why water is in the game. The usage of oceans and islands is quite limited in the scenarios that came with the game, for obvious reasons. Josh gave a very clear explanation in this thread: Water is used as a separator, much like mountains, that only certain units can cross. Finally, there has been a lot of debate quite recently about the use of water in AoW2 and the AI's seemingly inability to properly use transport ships to cross bodies of water in scenarios. In the next patch, the AI will build Masters' Guilds. Just to keep the thread from being entirely negative. Any new AI system would require far more work and especially testing than is feasible, and releasing an untested system is not an option. Josh talked a little about features in the next patch and why the AI can see concealed/invisible units in this thread: The AI's ability to see concealed units is unlikely to be changed in a patch.

star wars addon eventscripts

I would be quite surprised if AoW2 didn't outsell AoW1 by a large margin, as you would hope for a sequel to do. When all is said in done, AoW2 will be playable in 10 different languages. Josh commented in this thread: We are continuing to create localized versions of AoW2 to sell into more parts of the world, which creates new sales on top of our original markets. I've recently received several emails about localized language versions of AoW2. Here are a few updates from the past few days. Triumph Studios programmer, Josh Farley has poked his head into one or two threads lately. Angel Nojd inquired about the problem with Concealment and the Mouse Cursor and elicited a "don't worry, it's fixed. I've haven't seen evidence of them consuming mana, or always failing to do damage (they have a to-hit roll, so sometimes failing is normal). Restarting the map should eliminate the problem, as long as the hero has not and does not resurge.Īger Heretic voiced his concern that Violent Storms and Pestilence clouds are said to cost upkeep but cannot be removed, to which Josh replied The description is incorrect and has been fixed for the next patch.

Star wars addon eventscripts upgrade#

Tues., August 27, 2002Īs anticipation of the upcoming patch mounts, Forummers continue to wheedle confirmations of fixes out of Triumph's Josh AOWĪger steveL again brought up the question of resurgnce and Hero level up and was not only assured that it had been fixed, but as an interim workaround drew this sage advice As noted in other threads, the problem is that after using resurgence, you lose the ability to upgrade the hero normally.

Star wars addon eventscripts series#

That's irrelevant, though, as Age of Wonders 2 has moved the series from being an "also ran" fantasy strategy clone to becoming a great game in it's own right. Without the empire building aspects of Master of Magic, it's hard to see AOW2 as the true heir to that legacy. You'd be hard pressed to find a better looking tile-based, strategy game.īecause the focus of AOW2 is more on capture and conquest than empire building, it has a certain war game feel. Here's a snippet of the review: And while eye-candy means less in strategy games than other genres, it's worth noting that the spell effects are about as good as you can expect to see in a turn-based strategy.

star wars addon eventscripts

However I thought the author dismissed the classic original AoW1 a little easily and too harshly, as AoW1 was very well received and is still popular. There is not rating, but the author was very impressed with the game. Age of Wonders II received a very positive review from Well-rounded Entertainment today.









Star wars addon eventscripts